Forza Motorsport Update 13 celebrates the first anniversary of Forza Motorsport with 3 all-new Mustang cars completely free to players, as well as a surprise for Car Pass holders.
Get ready to go sideways in your favorite Pony cars with Drift Mode and test your top speeds and high-speed cornering skills on an iconic, fan favorite oval track as Sunset Peninsula makes its long-awaited return to Motorsport.
Plus, new options for Practice and Qualifying are now available for your Private Multiplayer races – a top community request since launch.
This is Mustang Month in Forza Motorsport, and across the next four weeks, you will get to dive into the rich history, variety and uniqueness that the Ford Mustang has brought to the worlds of motorsport and automotive culture.
New Mode: Drift
Get sideways! Drift is now a Game Type option in Free Play and Private Multiplayer.
This includes a new Best Drift scoring option for the highest single continuous drift score (even across multiple laps) in addition to Best Lap and Total Score. Any segment of any track can be drifted for a score. Keep it going: Crossing the finish line will automatically bank your lap score and restart scoring for a new lap. Players earn Drift Score based on speed, angle, and duration of each drift, and this must be successfully "banked" to count.
A new Drift Zone tab has been added to Rivals, where you can compete for the highest Drift lap score leaderboards in several new events featuring great car and track pairings. Feel free to upgrade and tune for the best drift setup but rear wheel drive only for these events.
Drift scoring has also been added to Meetup Game Type options for private Drift Meetups. We are planning to add public Drift Meetups in a future update.
The Gameplay & HUD Settings menu includes an option to turn on Drift scoring HUD in other modes, however it will remain off in Featured Multiplayer races. The Drift Camera setting now applies to in-car and follow cameras when enabled.
Practice & Qualifying in Private Multiplayer
Practice & Qualifying has been added to Private Multiplayer:
Find this new option in the Event Setup menu under Event Format along with options for Practice time limit, number of Qualifying laps, and Intermission Period.
You may choose to be a spectator for the race that follows practice by selecting Spectate Race from the Pre-race or Pause menu at any time during the practice session.
Forza Race Regulations (FRR) Penalty System
Forza Race Regulations now displays the severity of a collision in UI notifications, replacing the ‘Avoidable contact’ messaging.
Individual FRR infractions now have maximum penalty times depending on collision severity, reducing cases where players were over penalized before.
Off-Track notifications now display FRR ruling: Small Time Gain, Large Time Gain, or Max Time Gain. Note that the penalty time incurred is a scaling multiplier on time gained, so penalty amounts vary for each. If no time was gained, there is no penalty.
Update 13 also includes general accuracy improvements based on the updated data capture system introduced in Update 12.
Update 13 also introduces an “all clear” sound to the Car Proximity Radar, as well as updated car audio for the following vehicles based on community feedback:
Our goal is to ensure that any new cars added to Forza Motorsport are built authentically and uniquely. We are updating our authoring techniques and pipelines so that we can update as many of the most egregious car audio issues as possible. The initial work on this is now complete and from Update 13 onwards, all cars added to the game will be built to this newer specification.
Below is a snapshot of the other fixes and improvements included with Update 13. Head on over to Forza Support to view the full release notes:
Added the ability to Spectate after joining a race in progress in Private Multiplayer.
Improved Drivatar AI trailing ability especially in braking zones, making AI less prone to rear ending other cars.
Updated multi-car aero model to reduce downforce impact on leading cars, widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes.
Changes to Virginia International Raceway (VIR): Reduced the number of collidable objects on the track; improved grass quality; and tuned road wetness for better consistency.
Added a new “Enter Text” button to Livery Editor font menus (all upper and lower letters tabs in the Apply a Vinyl Shape/ Vinyl Select menus), enabling you to type characters with a keyboard or virtual keyboard and automatically create a vinyl group containing those characters for faster creation of numbers, words, names, and phrases.
Fixed an issue where Featured Rivals and VIP Rivals events had dynamic rubbering set to 0% by default. It should now be 100% by default.