American Sign Language (ASL)/British Sign Language (BSL) for Cinematics
Over the years, Forza games have been recognized for their accessibility features and, with each game released, we have been able to make advancements in the accessibility features we offer players. Forza Horizon 5 has been recognized for its innovation and excellence in accessibility and we are proud to add to the available options with American Sign Language (ASL) and British Sign Language (BSL) for cinematics in the Accessibility menu. This feature works by using a picture-in-picture display of an ASL or BSL interpreter during cinematic game scenes. Players can change where the interpreter appears on screen and adjust the background color to their preference. We know that sign language can authentically convey tone and emotions which subtitles alone cannot provide and we’re excited that this feature makes Forza Horizon 5 accessible to more players.
For insights into the development of Forza Horizon 5’s latest accessibility feature, check out this Microsoft Stories blog post featuring additional perspectives from Mike Brown, Playground Games Creative Director and Microsoft’s Chief Accessibility Officer, Jenny Lay-Flurrie.
Update about Known Issues and Fixed Issues
We continue to listen closely to your Forza Horizon 5 feedback and are working hard on further fixes and updates. Here’s where you can stay up to date on the issues we’re currently investigating, thanks to everyone who has shared their feedback and reports with us.
Today we wanted to share the following improvements available in Series 5 with more to come in future updates.
- Festival Playlist – This update retroactively applies points for bugged Daily Challenges and Treasure Hunt events in Series 1 and Series 2. This will also unlock the “Min, Meet Max” achievement for those who had completed all other events and challenges within a series.
- Horizon Tour – We've fixed an issue where the Horizon Tour would automatically mark itself as completed on the Festival Playlist, which caused a points deduction on past Series.
- Headlights – Car headlights now function correctly in online races – especially handy for those close night-time battles!
- Livery Editor – We’ve reworked the layer UI to ensure layers are displayed and that numbers don’t obfuscate the layer data.
- Photo Mode – We’ve fixed an issue which caused time-of-day to unintentionally progress after entering Photo Mode.
- Traffic – Improvements have been made to civilian traffic synchronisation. This includes fixes for traffic vehicles not appearing in Street Races and in Horizon Life after online races.
For the complete roundup of fixes and changes in this update, check out our release notes.
Looking ahead, we’re working on some exciting improvements for Horizon Open which we'll be able to talk about soon. In addition, we're aware that Unbeatable Drivatar difficulty can have unexpected difficulty spikes. We're investigating that feedback.
We are continuing to investigate a solution to remedy erroneous lap times and high scores being posted to Rivals and PR Stunts leaderboards. As shared in January, this is not a quick fix and we remain committed to ensuring the leaderboards are fair and not compromised.
EventLab
To provide EventLab creators with a larger prop selection, we’ve added the seasonal props released in previous series updates to the Blueprint Builder. These include the holiday decorations, trees and snowmen of Series 2, and the all-new party decorations of Series 5.
When editing EventLab routes, we’ve added the ability to start editing from the start line rather than the first placed checkpoint. We’ve also fixed an issue where EventLab creations at Playground Games locations – such as the Horizon Stadium – would ignore collision settings.
PR Stunt Carnival
For the next four weeks, the Horizon Stadium is transformed into a Stunt Park featuring ramps, drift zones, loops and smashables. Mexico is also dressed up in party decorations with fireworks and confetti around the Horizon Rush Festival outpost.
In the Winter “Dry” season, look out for Dinosaur Piñata collectibles – smashing 15 of them unlocks the Orange Piñata Outfit. Elsewhere around the festival, don’t miss the new Parade Float race. It’s available throughout all of Series 5, however completing it during the Summer “Wet” season unlocks the Green Piñata Outfit.
To celebrate the PR Stunt Carnival, every week in Series 5 we’ll be adding four new PR Stunts – one of each type: Speed Zone, Danger Sign, Trailblazer and Speed Trap – for a total of 16 new PR Stunts! The Speed Zones will be added permanently, while the others are only available to complete in Series 5 and will feature a special icon to distinguish them from existing PR Stunts.
As you perform PR Stunts in Series 5, look out for the flags, ramps and cameras to be dressed in party decorations – in addition to confetti pops once completed.
Festival Playlist
On the Festival Playlist, don’t miss your chance to score PR Stunt inspired clothing as well as new horns to celebrate the carnival – including one from our friends at Minecraft.
Clothing | Car Horns |
---|---|
Speed Trap Top | Welcome Spring |
Speed Zone Top | Minecraft Theme |
Trailblazer Top | Confetti Cannon |
Danger Sign Top | Carnival Parade |
Drift Zone Top | |
Horizon Rush Top | |
Piñata Outfit 1 | |
Piñata Outfit 2 |
In addition to the above unlocks, a new selection of shirts featuring colorful patterns and designs inspired by the murals found across Mexico are now available to purchase from the customize character screen.
The Festival Playlist also introduces four new cars to Forza Horizon 5 – two of which are #NewToForza – and a unique Forza Edition model of an existing car. Here are the vehicles you can unlock over the coming weeks: