A driver in a cyan coloured race suit and helmet sitting in the 2020 Chevrolet #3 Corvette Racing C8.R with the door open. A blue and red  2020 Hyundai #98 Bryan Herta Autosport Veloster N can also be seen in the background.

Forza Motorsport’s Driving Experience is a Generational Leap in Immersion

25 January 2023- Chris Esaki
Forza Motorsport is built to take full advantage of the Xbox Series X|S consoles. At the Xbox & Bethesda Developer_Direct, we showed you how we’re making Forza Motorsport look real, sound real and feel real through our cars, tracks and audio that deliver a generational leap in fidelity, immersion and realism.

Forza Motorsport is coming to Xbox Series X|S, Windows 10 and 11 PCs via the Microsoft Store and Steam, and Xbox Game Pass including console, PC and Cloud Gaming (Beta) this year, featuring our incredible new online racing mode and our all-new car building focused single-player career.


On any racetrack, the car being driven can determine the result as much as the driver behind the wheel. At launch, Forza Motorsport has over 500 of the world’s most incredible cars that you can collect, race and customize using over 800 unique upgrades and custom modifications.

Our roster includes over 100 new-to-Motorsport cars, and if there’s one key piece of feedback that we’ve heard countless times from our community, it’s that you want newer racing spec models and more of them. Therefore, we’re excited to deliver the most modern race cars we’ve ever featured in a Forza Motorsport game.

Cars drive better in Forza Motorsport thanks to the advancements we’ve made in our physics simulation, which are greater than Forza Motorsport 5, 6, and 7 combined. These changes were inspired by player feedback and result in a more fun and rewarding driving experience with how the car accelerates, corners, and brakes.

Night race at Suzuka featuring a variety of muscle cars in different colors from AMC, Buick, Chevrolet, Chrysler, Dodge and others.

We’re building our materials and shaders from the ground up for a cutting-edge ray tracing experience, while our car paints are sourced using a spectrophotometer to give each paint coating a significantly more realistic light response across colors, metal flake and gloss levels.

Cars have context-aware damage and dirt buildup that is authentic and unique for each vehicle in the game. We’re simulating paint thickness, chipping and directionality of damage, while layering dirt so it accumulates in a realistic manner in low-pressure areas like recesses and alcoves. These innovations tell the story of the work you put into a race and reflect the danger and unpredictability of motorsport.

Silver 1989 Mercedes-Benz #63 Sauber-Mercedes C 9 racing in the rain at Silverstone alongside a purple and white 1988 Jaguar #1 Jaguar Racing XJR-9.

We know the question on everyone’s mind is “what cars will I get to drive in Forza Motorsport?” While we plan to reveal our launch day car list closer to release, we teased a bunch of the vehicles you’ll be driving in our segment during the Xbox & Bethesda Developer_Direct – and for your convenience, we’ve included this snapshot of cars below:

  • 1971 AMC Javelin AMX
  • 1989 Aston Martin #18 Aston Martin AMR1
  • 2016 Aston Martin Vulcan
  • 2014 Audi #2 Audi Team Joest R18 e-tron quattro
  • 2016 Audi #17 Rotek Racing TT RS
  • 2016 Audi R8 V10 plus
  • 2018 Audi TT RS
  • 1991 BMW M3
  • 2017 BMW #24 BMW Team RLL M6 GTLM
  • 2018 BMW #1 BMW M Motorsport M8 GTE
  • 2019 Brabham BT62
  • 2018 Bugatti Chiron
  • 1970 Buick GSX
  • 1969 Chevrolet Camaro Super Sport Coupe
  • 1969 Chevrolet Nova Super Sport 396
  • 1970 Chevrolet Camaro Z28
  • 1970 Chevrolet Chevelle Super Sport 454
  • 2015 Chevrolet #10 Konica Minolta Corvette Daytona Prototype
  • 2018 Chevrolet Camaro ZL1 1LE
  • 2020 Chevrolet #3 Corvette Racing C8.R
  • 2020 Chevrolet Corvette Stingray Coupe
  • 1972 Chrysler VH Valiant Charger R/T E49
  • 1969 Dodge Charger R/T
  • 1970 Dodge Challenger R/T
  • 2018 Dodge Challenger SRT Demon
  • 1965 Ford Mustang GT Coupe
  • 1969 Ford Mustang Boss 302
  • 1987 Ford Sierra Cosworth RS500
  • 2005 Ford GT
  • 2015 Ford #02 Chip Ganassi Racing Riley Mk XXVI Daytona Prototype
  • 2016 Ford #66 Ford Racing GT Le Mans
  • 2017 Ford GT
  • 2020 Hyundai #98 Bryan Herta Autosport Veloster N
  • 1983 Jaguar #44 Group 44 XJR-5
  • 1988 Jaguar #1 Jaguar Racing XJR-9
  • 1993 Jaguar XJ220
  • 2015 Jaguar XKR-S GT
  • 1988 Lamborghini Countach LP5000 QV
  • 1997 Lamborghini Diablo SV
  • 2016 Lamborghini Centenario LP 770-4
  • 2020 Lamborghini Huracán EVO
  • 1969 Lola #10 Simoniz Special T163
  • 1990 Mazda MX-5 Miata
  • 1991 Mazda #55 Mazda 787B
  • 2010 Mazda #16 Mazda Racing B09/86
  • 2014 Mazda #70 SpeedSource Lola B12/80
  • 1969 McLaren #4 McLaren Cars M8B
  • 2013 McLaren P1
  • 2018 McLaren Senna
  • 1989 Mercedes-Benz #63 Sauber-Mercedes C 9
  • 1990 Mercedes-Benz 190E 2.5-16 Evolution II
  • 2011 Mercedes-Benz SLS AMG
  • 1970 Mercury Cougar Eliminator
  • 1985 Nissan #83 GTP ZX-Turbo
  • 1991 Nissan #23 Nissan R91CP
  • 2015 Nissan #23 GT-R LM NISMO
  • 2019 Nissan 370Z Nismo
  • 2020 Nissan GT-R NISMO (R35)
  • 1969 Oldsmobile Hurst/Olds 442
  • 1984 Peugeot 205 Turbo 16
  • 1993 Peugeot #3 Peugeot Talbot Sport 905 EVO 1C
  • 1969 Pontiac GTO Judge
  • 1973 Pontiac Firebird Trans Am SD-455
  • 1970 Porsche #3 917 LH
  • 1987 Porsche #17 Porsche AG 962C
  • 2014 Porsche 918 Spyder
  • 2017 Porsche #2 Porsche Team 919 Hybrid
  • 2017 Porsche #92 Porsche GT Team 911 RSR
  • 2018 Porsche 911 GT2 RS
  • 2019 Porsche 911 GT3 RS
  • 2021 Porsche 911 GT3
  • 2021 Porsche Mission R
  • 2015 Radical RXC Turbo
  • 2004 Saleen S7
  • 2014 Toyota #8 Toyota Racing TS040 HYBRID


Forza Motorsport is our best-sounding game ever and the first to be mixed natively for immersive audio formats like Windows Sonic and Dolby Atmos. We’ve rebuilt each audio system to create an immersive soundscape and deliver a new level of sonic depth and authenticity for our players.

We’ve also enhanced our massive archive of sounds, an incredible legacy that spans 20 years of ongoing development. We used the latest techniques and technology to bring all our audio recordings up to the highest fidelity possible. We’ve also added new features too, like a regional track announcer system, which you’ll hear in Japanese when racing around Hakone.

When you modify your cars in Forza Motorsport, such as your exhaust or turbo, you’ll hear that change in the car sound just as you would in the real world. We’ve given every car a variety of distinct sounds based on the part you’ve installed, as well as improved tire and suspension audio.

Forza Motorsport utilizes hardware-accelerated convolution reverb made possible by the Xbox Series X|S. This technology accurately reproduces how sounds in the game world interact within an acoustic space, dynamically adapting to surroundings as you drive along the circuit and creating a realistic and detailed soundscape for every car camera view – whether it’s in the cockpit, outside on the track or when driving through a tunnel.


Forza Motorsport launches with 20 beautiful environments on day one, rebuilt for this generation and featuring multiple track layouts to master. This includes iconic fan-favorites like Maple Valley, Laguna Seca and Spa-Francorchamps, as well as five all-new to Motorsport locations, including our first in South Africa, Kyalami. These environments are captured using highly detailed photogrammetry and laser scanned data so we can realistically bring them to life in-game with a truly incredible level of authenticity.

A series of orange and white cones showcasing Maple Valley trackside detail, featuring the 1969 McLaren #4 McLaren Cars M8B and the 1969 Lola #10 Simoniz Special T163 in the background.

Compared to previous generations, we’re drawing up to 10x more detail on Xbox Series X|S: from highly detailed vegetation and overgrowth to crowds consisting of tens of thousands of fully animated 3D spectators. Our environments use physically based lighting and volumetric fog effects, as well as a fully procedural cloud system that evolves organically.

This leads to our dynamic time of day with weather, which is coming to Forza Motorsport for the first time ever. It enables us to constantly evolve the racing experience for you so no two laps ever look the same. Meanwhile, with dynamic track temperatures, wet driving surfaces, and rubbering in, no two laps ever play the same.

Forza Motorsport renders all these environments with real-time ray tracing on-track, which creates true-to-life reflections on all smooth mirror and flat glass surfaces. We also use ray traced global illumination to simulate how hundreds of thousands of light rays accumulate color as they bounce between surfaces. Check out the Forza Motorsport Developer_Direct video for a demonstration of this rendering technique in-action on Kyalami, which looks truly breathtaking on the Xbox Series X|S.

For those curious to know which environments are seen in the video, we have you covered with the below list. We’ll have even more track locations to announce as we get closer to launch; stay tuned!

  • Circuit de Spa-Francorchamps
  • Hakone
  • Kyalami
  • Laguna Seca
  • Maple Valley
  • Silverstone Circuit
  • Suzuka Circuit


Forza Monthly is back on Thursday, January 26 from 9am PT (5pm UTC) and we’ll be talking about everything you saw from Forza Motorsport during the Developer_Direct. Follow us on the official Forza Twitch channel and we’ll see you there!

Editor’s Note (March 2, 2023): We’ve updated this blog to remove mentions of some cars that will not be available in the base Forza Motorsport game. We’ll share more in the future when those vehicles will be coming to Forza Motorsport and how they can be obtained. We apologize for any confusion.