Here’s a preview of just a few of the fixes and improvements we intend to release with Forza Motorsport Update 5.
Hi everyone,
In January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve – Car Progression, Forza Race Regulations and Drivatar AI.
For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we’re testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we’re investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.
While we have 3 distinct teams here at Turn 10 working on these key improvements, we’re also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We’re also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you’ve shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor.
While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we’re targeting for this release.
Before we jump into the list of fixes, a note about the next Forza Monthly on Friday, January 26: while Forza Motorsport will have only a short segment due to the recent release of Update 4, we will use the opportunity to reveal the track coming in Update 5. Then in February’s livestream, we will show a more in-depth look at the track, alongside the accompanying career tour, cars and multiplayer events.
Here are the fixes we are targeting for Update 5 scheduled for release in February. Fixes are for all platforms unless otherwise specified. The bug number at the end of each bullet can be used to locate the issue in the Troubleshooting Hub.
Stability
Fixed an issue where the game enters an unresponsive state when returning to Open Practice in Featured Multiplayer from a suspended state. [1612807]
Fixed a crash that could occur after selecting “Skip Practice,” exiting the race and re-entering the event. [1657219]
Fixed a crash that could occur when entering Forzavista. [1671290]
Fixed a game crash that could occur when opening a race replay. [1672588]
Photo Mode and Replays
Fixed an issue in Photo Mode on PC where non-16:9 resolutions include letterboxing in saved photos. [1671404]
Fixed an issue when searching Replays or Photo Galleries by Track or Track Layout would return no results. [1604588]
Gameplay
Skipping Completed Practice: Players are now presented with the option to Skip Practice in the Career mode pre-race menu. Furthermore, if the player previously completed Practice, the game creates a save point and gives the player additional options when returning to a series for replaying or skipping complete practice. [1635662]
Fixed an issue in Private Multiplayer where someone driving the wrong way wasn’t correctly ghosted and could collide with other players. [1613125]
Fixed an issue in Free Play where car model names are missing from the drivers list. [1660255]
Additional information has been added for projected finishes in the Challenge the Grid screen. [1673345]
Fixed an issue in Builders Cup where the series standing list is missing the names of AI drivers. [1668229]
Fixed an issue in Featured Multiplayer where players could encounter an infinite loading screen when attempting to change their Fuel and Tire setup at Grid Preview. [1611726]
Fixed an issue where Featured Multiplayer events at Hockenheim had only 3 laps instead of the intended lap count. [1691754]
Fixed an issue in Builders Cup where the Skip Practice option loads the incorrect time-of-day for the track intro cinematic. [1674381]
Fixed an issue in Free Play Quick Events where the "Number of Laps" returns to the track layout default when going to Event Setup in the pre-race menu. [1629341]
Introduced a first-time pop up to the Buy Cars menu that explains the Featured Tab. [1635604]
Fixed an issue in the Showroom where cars have a checkmark despite not being properly selected. [1602611]
Fixed an issue where the "Do You Like This Design?" and "Do You Like This Tune?" post-race prompts are not appearing. [1604582]
In the Fuel and Tires setup menu, added descriptions for non-race tires that explain their all-weather capability. [1607316]
Fixed an issue in Featured Multiplayer Forza GT Spec Series where multiple classes are displayed when filtering by class. [1607337]
Fixed an issue where Load/Save Event Setup options appear in Free Play Advanced while offline. [1446888]
Time of Day and Weather will no longer always be randomized for the "Next Event" after a Free Play race. Your settings will be remembered. [1598884]
Fixed an issue where audio sounds were played twice when pressing and releasing the “A” button on controller in the post-race podium finish sequence. [1555390]
Fixed an issue in Free Play where the post-race information on the next race screen is inaccurate when weather is set to Variable. [1569880]
Fixed an issue where the “Seeing Stars” blue and teal Driver Suits are mixed up in the Driver Customization menu. [1603140]
Added an explanation to the Fuel and Tires menu that clarifies why tires cannot be changed while using a rental car. [1612374]
Fixed an issue in Forzavista where the car model remains “exploded” after accepting a Multiplayer invite. [1646951]
Adjusted the post-race rewards flow to ensure credits earned are displayed before a new Driver Suit unlock. [1651459]
Fixed an issue in Builders Cup where players cannot use Rewind after AI Drivatars have completed the race. [1269413]
Fixed an issue where Rewind is disabled for the first 30 seconds of a Free Play Solo race and in Builders Cup during Open Practice and the Featured Race. [1577801]